Strategies for Beating Super Mario Bosses 01

1. Introduction

The Whimsy of Super Mario Boss Battles
Super Mario is one of those games that somehow always manage to drive a bit of the magic away from boss battles with it. Each of them is programmed in a way to test your cognitive aspect of a game and is entertaining and funny all at the same time. Be it umpteenth Bowser fight or a new comer in fray of boss battles, they are always thrilling and full of surprise.

Perhaps, though, most intriguing to Mario in the boss battles is how easy they are supposed to be for the player to access. For the child, it would have been an exhilaration of challenge; for the experienced gamer, it would be a test to see just how good he has mastered controls and game as well as its power-ups and level designs. To me it is that sort of memory stuck to the simple process of finally winning Bowser from Super Mario World in SNES after weeks of trial-really unforgettable. Every fan should familiarize him or herself with that kind of feeling.


2. Perret: General knowledge of boss mechanics of Super Mario


Before going into the details for each boss, you should know about a few more general mechanics that make Super Mario boss battles challenging yet fair.
Pattern Recognition
Any Mario player learns right off that bosses act in patterns. Whether it’s Bowser throwing hammers or King Boo calling down a round of little enemies, every boss moves in a definable sequence, which once memorized can be reversed on him. This is where patience will pay off. Do not charge headlong into the fray; take a minute to watch what the boss does.

For instance, in Super Mario Odyssey, when Madame Brooded calls for a chain chomp to charge towards you. You get the tension as completely random but after a few hits you realize she is using a sequence of attacks every time. That kind of pattern recognition is how most survival takes place in most fights against bosses.

Timing and Power-Ups
In Mario games, timing is everything. The first time one whacks him a bunch of times without succeeding, one leaves that fight frustrated because the only way to kill him is by whacking him at the right time. That can well be extrapolated from the fact that most bosses possess these windows of vulnerability. For instance, Bowser’s lunging forward or after the Boo has gone away.

For example, you are using Fire Flower or Tanoak Suit, and sometimes it is really cool to have that advantage. It all just goes down to knowing when to use them. I lost count of the number of times where I would let the Fire Flower blow out in frustration over not being able to finish killing a boss that I really had to kill later.

Familiarity with the Environment
Not really about the enemy, anyway-boss battles in the Mario games are just as much about the environment. Things are going to collapse, lava is going to rise, and sometimes the very field that you’re fighting upon is going to shift. You must pay attention to everything to win.

That’s the sort of scenario where, long before you’re anywhere near beating Super Mario 3D World, forget how you’re going to reach that first ledge-you’re running away from Meowser up a collapsing series of platforms. It’s not even a matter of simply pounding Bowser-halves of the battle consist of dodging falling into the pit while you do that.

3. Iconic Super Mario Bosses


Bowser (Plenty of Games)
Bowser often is the arch-nemesis of the Mario games, acting as a final boss in most of the major games in Mario. Although the moves may differ every time, some strategies will be discovered and used on all of them.

At the end of each world in the original Super Mario Bros., you will find Bowser sitting usually on a bridge suspended above a pool of lava. The other way of beating him is to turn the environment against him, or you can literally grab a hold on him and toss him into the lava; then you’ll never have to fight him one-on-one. Running past him and hitting the bridge-release switch often makes him the easiest guy for the new player to handle.

Bowser is somewhat of a challenge in Super Mario 64, in part because this is your last chance to catch him by the tail and swing him around and fling him into those bombs strewn around the arena. For the final stages of battles, timing is really the critical point of importance since it is hard to catch those bombs with how fast he has started moving. My best advice? Don’t hurry. It took me just a few attempts to realize that, if you refrain from getting so eager to swat at his tail, it’s probably the optimal moment when Bowser fires his flames.

King Boo (Super Mario Sunshine and Luigi’s Mansion)
Another nearly-but-not-always appearing boss is King Boo, the thinking man as much as the athletic talented fighter. More of a trickster than opponent, Super Mario Sunshine: he uses illusions and mini-enemies to disorient you. To defeat King Boo, a gamer needs to find out what needs to be exposed: his weak spots-most of the times by reacting to his surroundings. In this context, it makes the items which drop that reveal the weakness by splashing water droplets onto slots above his head.

Luigi’s Mansion hurls King Boo even scarier, more straightforward roles of conflict. With Luigi’s vacuum, you suck up ghosts and avoid his bombardments. Much slower-paced, but hardly a little bit lacking in focus on timing and positioning.

Boom Boom (Super Mario 3D Land and Super Mario 3D World)
Boom Boom is probably one of the most accessible bosses for everyone to attempt throughout the whole of Mario games. Because he is not seen in too many games, many people do recall the existence of Boom Boom in Super Mario 3D Land and Super Mario 3D World. His basic attack isn’t very complex. He just runs while spinning his arms and dashes towards you. Here you need to escape this attack until he stops spinning his arms and folds them into his sides and then jump over.

Now, Boom Boom isn’t the most annoyingly frustrating boss fight, but he does step up his speed each time you whack him; so you’ll have to pay a little closer attention to your jump timing. Actually, I find the fights with the Boom Booms-to-be a good exercise before you reach the tougher guys later.

4. Master Tactics for New Mario Games


Bowser’s Fury (Super Mario 3D World + Bowser’s Fury)
Bowser’s Fury is an entirely new, literally extreme take on the whole character of Bowser. He transforms into Fury Bowser-a enormous, Godzilla-like version of himself whom you have to battle throughout the open world. Fury Bowser attacks brutally: breathing fire and hail of spikes; he even calls the weather to join in combat.

Main activity of the screen: grab those Gigabel power-ups that give Mario massive size. Onto them, freeze into a huge fray with Bowser. Do not charge headlong into battle-but take advantage of the level environment as much as you can to get out of Bowser’s way and to select your shots.

Madame Brooded, Super Mario Odyssey
Under the list of Broodily, Madame Brooded is categorized under bosses in Super Mario Odyssey. Her main and to-go weapon is her chain chomp. In fact, basically speaking, her chomp initially appeared like it never stops or gives up on you and keeps coming back every second. The trick for its defeat is that one has to capture the chain chomp with Capp, then pull her back and releasing it to hit Madame Brooded.

It’s pretty much a timing and patience game. This is a terrible idea to rush in; wait for the proper timing to get hold of the chain chomp and toss her over with it. The more this battle goes, this has to be one of the more fun battles that I had while playing through Super Mario Odyssey because honestly, the actual challenge revolves around discovering the mechanics rather than its difficulty.

Chain Chomp (Super Mario 3D World)
The final battle of Super Mario 3D World is Mower, in which Bowser is turned into a cat. This battle on the plane of a vertically designed level requires the protagonist to continuously run up and away from attacks of an enemy, always under continuous upward pressure and dodging, with scanning for platforms, making this battle very hard for players.

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